......
    

Rules: Detail view  Back to full view

A set of rulebooks and activities in detail.

......

Rules added to the sequence of play

These rulebooks are the best places to put rules timed to happen at the start, at the end, or once each turn. (Each is run through at a carefully chosen moment in the relevant top-level rulebook.) It is also possible to have rules take effect at specific times of day or when certain events happen. Those belong to no rulebook, but are indexed here for convenience. Rules taking place when scenes begin and end can be found in the Scenes index.

......

When play begins  rulebook

 name

    first combat round rule   name  unlist 

    (change DiceLock to a random number between 1000 and 9999) 

    (seed the random-number generator with 81) 

    (repeat with the patient running through people begin; ...) 

    (repeat with the patient running through people begin; ...) 

    (now a random sawed-off shotgun carried by Karl is readied) 

    ready natural weapons if no other weapon readied rule   name  unlist 

......

......

Every turn  rulebook

 name

    ready natural weapons if no other weapon readied rule   name  unlist 

    (if the noun is a thing and the noun is ambiguously plural, notice the plurality of the noun; ...) 

    (now the combat state of the player is acted; ...) 

......

......

When play ends  rulebook

 name

There are no rules in this rulebook.

......